Has much changed in regards to the way you help your character grow more powerful, or is the game still mostly pay2win. I like bossing however will NEVER be able to perform many of those bosses as spending endless hours merchanting to boredom or spending countless bucks on NX does not appeal to me. Just wondering if the pay to win facet has shifted any.also; is Demon Slayer a fantastic class still?
I believe Nexon's been making adequate progress on reducing the pay-to-win component of the game lately. You can earn 10 cubes a month by doing bosses/star world, crafting cubes is currently a thing, and bosses and ore veins drop a few now and then.
Unfortunately, those only go up to now. Acquiring the 10 cubes would take a minimum of just like, eight times. And that is if you max out, which is dull. Personally, I earn like, 1.5k per day - ~1000 out of Star PlanetEarth, ~500 from bosses (Zak/CZak, HT/CHT, Normal Hilla, Regular Pink Bean, Gollux, Normal Ranmaru, Easy Magnus).
A Master Craftsman's Cube costs about 50m to craft in Galicia; Meister Cubes cost about 110m possibly? I'd be lucky if I even find ONE at a day doing daily bosses on two characters lol. I just have the Large Spider recognizable to help with drops, however. With a lot of +drop rate%, you'd be dropping cubes fo' days.
So unless you're super wealthy and may drop billions crafting cubes, or you've got a good deal of drop rate % to farm them out of managers, it's gonna take a while to get decent potential lol.
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